Live Players
—
Last polled
Players In Lobby
—
Lobby servers
Players In-Match
—
Arena servers
Peak 24h
—
High water mark
Active Servers
—
Last 5 min
24h Player Trend
AnimeRoyale (left axis) vs competitors (right axis)
Errors (24h)
—
Warnings (24h)
—
Other (24h)
—
Total (24h)
—
Alert Feed
Live
Alert Volume (24h)
Error Heatmap (7d × hour)
Error Breakdown
side · severity · type
Top Recurring Errors (24h)
| Severity | Type | Source | Message | Count |
|---|
Errors by Place Version
Avg Queue
—
p95 Queue
—
Matched 24h
—
Activity 5m
—
Avg Trophy Diff
—
Queue Time Distribution
Matches per Hour (24h)
Elo Distribution
Win Rate by Elo Bracket
Matchmaking Funnel
queue → match → teleport
Trophy-Diff Distribution
Ping Distribution
Cancel / Failure Reasons
Most Used Cards
Usage vs Win Rate
Card Pair Affinity
Top-20 cards co-occurrence
Card Usage Treemap
Sized by play count
Top Deck Archetypes
| Name | Cards | Uses | Win Rate |
|---|
Deck Diversity
—
distinct / total observed
Match Type Breakdown (24h)
—
Ranked
0
0%
Friendly
0
0%
Tutorial
0
0%
Bot (assisted)
0
0%
Matches (24h)
—
Avg Duration
—
Cards Played (24h)
—
Avg Damage
—
Matches per Hour (24h)
Match Duration (7d)
Damage Distribution (7d)
Match List
click a row to expand details
| When | Players | Duration | Total Damage | Cards | Result |
|---|
Chests Opened (24h)
—
last 24h
Chests Opened (7d)
—
last 7 days
Instant-Open Rate
—
skipped the timer
Avg Unlock Time
—
queued chests
Gold / Match
—
avg payout, 7d
XP / Match
—
avg payout, 7d
Top Chest Openers (7d)
| # | Player | Chests |
|---|
Match Payouts (7d)
Chest Card Rewards (7d)
Chest Drops by Arena
actual awarded chests (last 7d), from match_rewardsGold Distribution
Shards Distribution
Trophies Distribution
Chests Opened (7d)
Open Method
Chest Unlock Time
Card Ownership vs Account Age
Battlepass Tier Distribution
Premium Battlepass
Chest Queue State
top 12 players by queue depthPlayer Lookup
Player Lookup
search an exact username or user ID for their full profile + historyNew Players
New-Player Funnel
join → first match → deeperRetention Trend
% of new players who come back, by signup dayTutorial Drop-Off
where players quit in the tutorialTutorial Conversion
tutorial → first real matchEngagement Depth
lifetime real matches · all playersPlayer Health
live actives + churn signalsRetention Drivers
Loss-Streak Churn
% dormant (7d+) by current loss streakMatchmaking Fairness
trophy gap at match timeQueue Health
wait time + cancellationsSentiment & Growth
Roblox store signals · latestAssisted Matchmaking & Bots
player win rate by bot difficulty · bot matches when no real opponent is foundActivity & Retention
Daily Active Users (30d)
New vs Returning
Retention
Session Duration (7d)
Device Split
Account Age
Account Age vs Trophies
Level Distribution
Top Active Win Streaks
All-Time Best Streaks
Player Geography
| Country | Players | % of Total | Avg Trophies |
|---|
Leaderboard
| Rank | Player | Trophies | Wins | Win Rate | Streak | Account Age |
|---|
Front-end preview only. A single console to look up a player and tune game-wide balance - drop rates, coin rates, rewards, matchmaking, battle pass, and more. Write-back to the live game is not implemented yet; nothing here saves.
Player Data
previewLook up any player and adjust their stats, currency, and collection. Edits would sync to the live game datastore (this table is an analytics mirror).
HC
Hiccup @IndelCyrus
Progression
Economy
Record
Collection
Battle Pass
Premium pass
Premium account
Card Collection per-card level & count editing coming soon
+more
Economy & Currency
previewCoin and shard rates across the whole game.
Match gold
Currency
Shop
Chest & Drop Rates
previewChest award odds and per-rarity card drop rates.
Winner chest odds
Wooden chest rarity
Golden chest rarity
Misc
Match Rewards
previewXP, trophy, and streak rewards per match.
XP
Trophies
Streaks
Matchmaking
previewQueue matching thresholds and engine timing.
Trophy range
MMR range
Ping (ms)
Engine
Cards & Balance
previewGlobal balance multipliers and rarity weights. Per-card stat editing coming soon.
Global multipliers
Rarity weights
Card Collection per-card level & count editing coming soon
+more
Battle Pass
previewSeason structure, premium, and tier rewards.
Structure
Premium
Premium track
Free track
Rewards
Chests (Unlock)
previewChest unlock timers, slots, and contents.
Unlock times (h)
Slots
Auto-unlock
Contents
Revenue
Revenue over time
USD per day · net DevExRevenue by player level
where in progression players spendTop products
by revenueTop spenders
biggest payers in windowRecent purchases
who bought what, whenSystem Status
live checks — verified working seconds ago, not just "no errors logged"
Server1 infra metrics
Gateway compute vs CCU
pod CPU + memory against concurrent players · leak / scale signalValkey memory & queue
used memory, matchmaking queue depth, evicted keysDatabase load
connections + cache hit % · saturation signalMatchmaking throughput
matches / 5min against concurrent playersRoblox server health
Servers
—
In-Match Players
—
Heartbeat
—
Avg Memory
—
Errors (24h)
—
API & Ping Latency (24h)
Heartbeat by Place Version (24h)
Memory Breakdown (top server)
Datastore Budget Remaining
Place Version Rollout
Rows Written (24h)
Server
—
CPU (1h)
Memory (1h)
Disk (1h)
Network (1h)
Database
live metrics
Active Connections
—
Database Size
—
Txns / min
—
Errors / min
—
Request Rate
p95 Latency
Database Health
row counts and last-write timestamps
| Table | Rows | Last Write |
|---|
Recent Errors
| When | Place | Type | Source | Message |
|---|
Matchmaking Tuning — Trophy Window
Chest Rewards — Drop Odds
weighted-random per arena tier (1–6) · live to the reward server
Gold Rewards — Scaling
rank-scaled gold bonus per win · live to the reward server
Trophy Floor — Test Bypass
TESTING
Change History
| When | Key | From | To | By |
|---|
In Development
tools still being built — moved out of the top bar to keep it clean
Account
RD
Ryan
ryan@blackbox.gg
ADMIN
Preferences
Dark Mode
Toggle between dark and light theme
Auto Refresh
Automatically refresh live data
Refresh Interval
How often to refresh live data
Default Date Range
Default time window for charts
Team Members
ADMIN ONLY
Data Sources
Module build
18%
This module is under active development. The flow below is the planned pipeline and is subject to change.
01
Pipeline
one source in, platform-ready clips out1
Ingest
YouTube URL or MP4 upload
In design
2
Transcribe
Speech-to-text, word-level timing
In design
3
Auto-Clip
Find the highest-retention moments
Planned
4
Reframe
9:16, 1:1, 16:9, 4:5 per platform
Planned
5
Style
Captions, overlays, templates, visuals
Planned
6
Variants
TikTok, Shorts, Reels, X, and more
Planned
7
Approve
Optional human review queue
Planned
8
Distribute
Auto-post + schedule per channel
Queued
9
Measure
Attribute installs back to clips + creators
Queued
02
Capabilities
planned customization per clipAuto-captions
Speech-to-text subtitles, karaoke and word-pop styles
Templates
Per-platform hooks, intros, end-cards, branded frames
Visual FX
Punch-ins, zoom, game-footage picture-in-picture
Aspect engine
9:16, 1:1, 16:9, 4:5 reframe per destination
Music and SFX
Licensed audio beds and sound-effect library
Multi-language
Translated captions to widen reach
Thumbnails
Auto-generated thumbnails for long-form posts
Tags and trends
Per-platform hashtag and trend suggestions
A/B hooks
Multiple opening hooks tested per clip
Brand safety
Content-guideline and safety screening
Watermark
Handle and logo overlay on every export
Scheduling
Optimal-time posting per platform
03
Channels
auto-distribution targetsTikTokPlanned
YouTube ShortsPlanned
Instagram ReelsPlanned
XPlanned
Facebook ReelsPlanned
Snapchat SpotlightPlanned
04
Roadmap
phased deliveryPHASE 1
Ingest and clip
Source ingestion, transcription, auto-clipping, base captions
PHASE 2
Style and reframe
Templates, aspect-ratio engine, visual effects, music
PHASE 3
Auto-distribution
Scheduled posting across every connected channel
PHASE 4
Performance loop
Attribute installs and code redemptions back to clips and creators
Creators
—
of 10
Codes
—
Total Redemptions
—
Redemptions 7d
—
Top Creator
—
Creators
Redemptions (14d)
by day, current environmentCreator Leaderboard
| Creator | Redemptions |
|---|
Recent Redemptions
| When | Code | Creator | Player | Env |
|---|